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Create a 16:9 energetic villain-duel cinematic storyboard sheet image.
[SUBJECT]
A polished modern-minimal board for a sakuga duel where a laughing girl villain walks through automatic rifle fire, bullet contact becomes flowers, and a giant wasp stings the gunman from behind. Communicate long distance, bullet rain, contact points, rear-threat staging, and payoff geography.
[HEADER]
Design an artistic header with thin readable rules, clear hierarchy, generous spacing, and restrained treatment outside panel interiors only.
The header must contain exactly these two quoted lines:
"The Laughing Bloom"
"Twelve panels: bullets become blossoms, the rear threat lands."
[BOARD STRUCTURE]
Use AUTO layout with 12 panels.
Use panel headers exactly in this format: `P## / shot tag / beat name`.
Draw one panel per BEATS entry, preserve P## order, and keep each panel to one action beat.
[VISUAL STYLE]
Panel interiors are silent ultra-clean blocking thumbnails: open-outline silhouettes, thin medium-light graphite linework, mostly white paper, broad negative space, and only anchors needed to read pose, contact, direction, and result.
Silhouettes show only outer body mass and limbs, with no face, clothing detail, texture, or character finish. Graphite means outline strokes only; no toning, wash, modeling, or shaded fill.
Keep panel interiors monochrome. Use non-color sheet-level treatment only. Describe bullet impacts, blossoms, and the winged creature by shape, position, scale, trail, and contact.
[REFERENCES]
Image A: laughing girl villain silhouette, hair mass, and wardrobe block only.
Image B: opposing gunman silhouette, hood block, crouched automatic-rifle posture, and rifle shape only.
Image C: giant wasp body silhouette, wing shape, leg spacing, and needle-like stinger shape only.
[CONTINUITY]
Keep the laughing girl villain advancing from screen left/center toward screen right across a long gap, the gunman anchored screen right, and automatic rifle fire raining right-to-left until the stinger pierce. Bullet streaks become blossom shapes only where they hit the girl. The same giant wasp appears directly behind the gunman and stays larger than him.
Each panel is one frozen instant: one pose/state per role/object, no before/after wording.
[COUNT LOCK]
Every count-sensitive panel must preserve exactly one laughing girl villain, one gunman, one automatic rifle, and one giant wasp once revealed. Never omit or duplicate them. Bullet streaks and blossom shapes read as one storm.
Fallen, dropped, displaced, or transformed objects continue, not extra copies.
[TEXT RULES]
Visible text: only the two quoted header lines and compact panel headers. Do not render section labels, role names, entity IDs, count-lock text, notes, arrows, callouts, or annotations inside panels.
[CONSTRAINTS]
Avoid logos, watermarks, overlays, extra panels, insets, finished illustration, dense detail, panel color, duplicate entities, before-after copies, labels, and inconsistent counts.
[BEATS]
Draw one storyboard panel per visual BEAT:
BEATS:
P01 / low lane master / long duel gap: low wide camera near the floor; laughing girl villain silhouette stands screen left/center facing the opposing gunman screen right, long empty lane and back wall anchor the distance.
P02 / over-rifle pressure / automatic stream: camera behind the automatic rifle at screen right; rifle block dominates foreground, opposing gunman crouches behind it, girl villain silhouette centered far down the lane.
P03 / low frontal defiance / laughing walk: low frontal wide on the girl villain; arms stretched sideways, body walking toward camera, dense bullet rain converges from screen right toward the torso and head.
P04 / impact insert / contact blossom: extreme close view beside the girl villain shoulder; bullet tips touch the outer clothing edge, each contact point drawn as a small blossom shape bursting outward.
P05 / canted body vector / bloom walk: tilted side full-body view; girl villain strides left-to-right with arms spread, bullet paths hit the body outline, blossom shapes form a curved trail.
P06 / top-down storm / flower corridor: overhead wide of the long lane; girl villain at center of a radial automatic-fire storm, blossom trails cluster along the path, opposing gunman stays far screen right.
P07 / compressed reaction / gun falter: tight view on opposing gunman behind rifle; head raised, trigger hand tense, blossom shapes caught along barrel, firing posture unstable.
P08 / low rear omen / shadow behind: low rear view behind opposing gunman; girl villain small across the long lane, one huge winged shadow expands directly behind the gunman's back.
P09 / high reveal / wasp at back: high over-shoulder view above the opposing gunman; giant wasp silhouette fills the rear background with raised needle-like stinger aimed at his back, girl villain far ahead with arms open.
P10 / side impact / stinger pierce: side close composition; giant wasp needle-like stinger pierces the gunman's back, torso arched over rifle, casing and blossom shapes burst around contact.
P11 / low advance / laughing march: low medium view on girl villain; arms open, body walking through falling blossom and casing shapes, fresh bullet streaks meet the outer body line.
P12 / wide aftermath / villain tableau: wide final view of the same lane; girl villain stands center foreground in blossom and casing rain, opposing gunman collapsed screen right beneath the towering wasp, rifle angled on floor.
🎨 生成设置
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