← 返回画廊
@Image1 = main character identity reference (the character w
提示词来自 @lilreaperjr 的原推 ↗ · ❤️ 59 · 版权归原作者所有
@Image1 = main character identity reference (the character whose
essence becomes the beast)
{BEAST} = (blank = environment + source-vibe reasoning picks the
animal; or name a specific animal to lock it)
{ENVIRONMENT} = (blank = roll 1d12 on the table in the
ENVIRONMENT block — a true random roll, NOT a
model choice; OR name a specific setting/scene
to lock it)
Create a highly detailed epic fantasy medieval cinematic
illustration set in the world of Dungeons & Dragons, depicting
the character from @Image1 reimagined as a DRUID OF THE CIRCLE OF
THE MOON in full WILD SHAPE — transformed entirely into a
powerful beast — in a dynamic, badass pose.
— SUBJECT IS A BEAST (NO HUMAN FORM) —
This prompt depicts the druid AFTER a complete Wild Shape
transformation. The subject is 100% ANIMAL — a real beast body,
head to tail. There is NO human form, NO human face, NO
humanoid silhouette, NO partial/mid-transformation, NO human
limbs or hands, NO clothing, and NO human-animal hybrid. Do not
show the druid as a person. Do not show a transformation in
progress. The entire subject is the animal.
— BEAST IDENTITY LOCK (COLOR + MARKINGS, NOT FACE) —
Because the subject is an animal, identity is NOT carried by a
face or body. It is carried by the character's COLOR SIGNATURE
and SUPERNATURAL FEATURES, transposed onto the beast. This block
REPLACES the usual face/identity lock and is the core rule of
this prompt:
- PRIMARY COLOR: the character's HAIR COLOR from @Image1 becomes
the beast's dominant coat / fur / scale / feather color. (e.g.
crimson hair → a crimson-furred beast; teal hair → teal scales
or plumage.)
- SECONDARY / TERTIARY COLORS: the character's CLOTHING and
outfit colors from @Image1 become the beast's secondary
markings, accents, underbelly, stripes, patterning, mane, wing
membranes, or highlight coloration.
- SUPERNATURAL FEATURES TRANSFER: any non-mundane feature in
@Image1 is carried onto the beast as part of its form —
smoke/shadow (a smoke-wreathed or shadow-trailing beast, e.g.
a head or mane of smoke for a headless/smoke-headed source),
horns or antlers (the beast has matching horns/antlers),
halos or auras (the beast bears the same halo/aura), glowing
eyes or glowing markings (the beast's eyes/markings glow the
same way), wings (a winged beast), extra eyes, ethereal
flames, arcane tattoos-as-pelt-markings, etc. If @Image1's
head is absent/obscured/smoke, the beast's head is likewise
smoke/absent/obscured — do NOT invent a normal animal head in
that case.
- VIBE TRANSFER: the character's overall mood/energy (grim,
regal, playful, feral, serene, menacing) carries into the
beast's bearing and the scene's tone.
The result must read as THIS specific character's beast form —
unmistakably their colors and supernatural marks on the animal —
not a generic wild animal.
— CLASS / CIRCLE (LOCKED) —
The character is a DRUID of the CIRCLE OF THE MOON. This is
fixed. The defining feature of this Circle is powerful combat
Wild Shape — the beast IS the subject. Do not depict any other
Circle, do not show spellcasting by a humanoid, do not
hybridize the class.
— ENVIRONMENT (RESOLVE FIRST — CONSTRAINS THE ANIMAL) —
Resolve the environment BEFORE choosing the animal; the animal
must be native to it.
- If {ENVIRONMENT} names a specific setting, use that exact
setting/scene.
- If {ENVIRONMENT} is blank, pick the setting by a RANDOM 1d12
roll with EQUAL probability — a true random choice, NOT a
choice based on @Image1 or on what is most "druidic." You MUST
NOT default to forest; forest is only ONE of twelve equally-
likely outcomes. Roll 1d12:
1 = swamp / wetland
2 = arctic snowfield
3 = coastal shoreline / sea
4 = desert
5 = ancient stone-circle moor
6 = river valley
7 = mountain peaks
8 = jungle
9 = open grassland / plains
10 = ruins reclaimed by nature
11 = ancient forest
12 = deep cavern / underdark
Do NOT bias the roll toward forest or toward @Image1's vibe —
every result 1–12 is equally likely and is committed to before
the animal is chosen.
The environment should feel believable, atmospheric, and epic
under a prominent MOON (the Circle of the Moon's signature —
moonlight is a key light source in the scene).
— ANIMAL SELECTION (LOCKED, OR ENUMERATE-EIGHT THEN VIBE-PICK) —
- If {BEAST} names a specific animal, the beast IS that animal —
use it exactly, do not override or second-guess it. (Still
apply the BEAST IDENTITY LOCK colors/markings to it.)
- If {BEAST} is blank, choose the animal by this explicit
TWO-STEP reasoning process — do not skip straight to a final
pick:
STEP 1 — ENUMERATE EIGHT BY CATEGORY. First mentally assemble
a list of EIGHT real animals plausibly native to the resolved
ENVIRONMENT, in this fixed taxonomic spread:
• 2 MAMMALS
• 2 REPTILES
• 2 BIRDS
• 2 INSECTS or ARACHNIDS
The two within each category must be genuinely different from
each other (not "wolf, dire wolf"). This forced spread is
deliberate — it prevents collapsing to the obvious
charismatic-mammal pick and surfaces reptile, bird, and
insect/arachnid Wild Shapes as real options.
PLAUSIBILITY FALLBACK: if the environment genuinely cannot
support a category (e.g. open ocean has no true insects;
arctic/deep-cavern have few reptiles), substitute the NEAREST
plausible alternative for that category rather than inventing
something absurd or skipping the slot — e.g. crustaceans or
cephalopods in place of insects in deep water, amphibians in
place of reptiles in arctic, swimming/diving birds for sea.
Still produce 8 total. (Examples of the spread: jungle →
[panther, jaguar] [green anaconda, monitor lizard] [harpy
eagle, macaw-raptor] [goliath beetle, bird-eating spider];
desert → [lion, fennec-hyena] [horned viper, monitor] [vulture,
desert eagle] [deathstalker scorpion, camel spider]. Generate
your own eight for the actual environment.)
STEP 2 — VIBE-PICK ONE. From those eight, select the SINGLE
animal — across ALL four categories, not just the mammals —
whose build, demeanor, and silhouette best express @Image1's
overall appearance and vibe (sleek/dark source → a panther or
serpent option; regal source → an eagle option; massive/brutal
source → a large mammal; eerie/many-limbed/uncanny source → an
insect/arachnid option; serpentine source → a reptile option).
The source vibe is the discriminator. Because the eight-list
spans four taxa and the source decides, different source
characters in the SAME environment will naturally yield
DIFFERENT animals — including non-mammal forms — and that
variety is the goal.
Render ONE animal only (the Step 2 pick). Make it a powerful,
awe-inspiring, dangerous-looking specimen (Circle of the Moon
Wild Shape is a combat form), at full size and presence.
— POSE (RANDOM FROM POOL — ABSOLUTE OVERRIDE OF SOURCE STANCE) —
ABSOLUTE POSE RULE (READ FIRST): the beast's pose, stance, body
angle, head position, and gaze are determined ENTIRELY by the
rolled pose below — NEVER by @Image1. @Image1 contributes ONLY
color, markings, supernatural features, and vibe (per the BEAST
IDENTITY LOCK); it contributes NOTHING to the pose. The source
image's pose is fully DISCARDED no matter how strong, iconic, or
dramatic it is. If the rolled pose superficially resembles the
source's stance, it must still be staged as a GENUINELY NEW,
distinctly-framed beast shot — never a reproduction of the
source's exact staging. This rule wins over the source image and
every other block.
Choose ONE pose at random from this pool and render it as a
dynamic, cinematic, badass beast moment:
1. Mid-roar / mid-snarl, head raised, power radiating
2. Mid-leap or pouncing through the air toward the viewer
3. Charging forward low and fast, ground churning beneath it
4. Reared up / wings flared to full span, towering and immense
5. Prowling low in a coiled, predatory stalk, eyes locked forward
6. Slamming down from above mid-descent, impact imminent
7. Standing commanding on high ground, moonlit and monumental,
head turned in profile
8. Whirling or turning sharply mid-motion, body torqued, mane/
fur/feathers and any smoke or aura streaming
Any wings, horns, smoke, aura, or supernatural features from the
BEAST IDENTITY LOCK move dynamically WITH the pose — never frozen
or omitted.
— CAMERA / DYNAMISM (RANDOM) —
Choose one camera treatment at random and apply it so the shot
feels cinematic and powerful:
1. Subtle foreshortening — mild depth exaggeration, a paw, claw,
or jaw slightly closer to camera (safe for any pose)
2. Strong action foreshortening — a lunging limb, claw, or open
maw thrust dramatically toward the camera, exaggerated scale,
peak-moment impact (use ONLY with an active/attacking pose;
if the rolled pose is calm or commanding, fall back to
option 1)
3. Low hero angle — camera near ground looking up, the beast
towering and monumental against the moonlit sky
4. Dramatic Dutch tilt — angled horizon for kinetic instability
and tension
5. Sweeping wide cinematic framing — beast smaller in frame,
environment and moon scale amplified, epic establishing energy
— COMPOSITION —
Solo composition — a single beast, no other figures, no humans,
no companion creatures, framed to make the beast look powerful
and striking. (The beast's own supernatural features — wings,
horns, smoke, aura, glow — are PART OF the single beast, not
"other figures," and must be included.) The MOON is prominent in
the scene and moonlight is a primary light source. Three-quarter
view by default, overridden by the rolled CAMERA / DYNAMISM
treatment. 16:9 landscape aspect ratio, composed as splash art /
key-visual suitable for use as a wallpaper or background. Strong
silhouette clarity, cinematic depth.
— STYLE (LOCKED) —
Modern anime style, clean line art, soft cel-shading, high
contrast lighting, dramatic rim lighting, sharp highlights,
glowing accents in the eyes, highly detailed anime illustration,
cinematic composition, crisp edges, 4k. Fully stylized,
non-photorealistic.
— NEGATIVE / AVOID —
Do not depict any human form, human face, humanoid silhouette,
human limbs/hands, clothing, or a partial/mid-transformation —
the subject is 100% a beast. Do not show a generic wild animal
with no trace of @Image1 — the beast MUST carry the character's
hair color as its primary coat color, clothing colors as
secondary markings, and all supernatural features (smoke,
horns, halo, aura, glow). Do NOT invent a normal animal head if
@Image1's head is absent/smoke/obscured — carry that trait onto
the beast. Do NOT default the environment to forest or bias the
1d12 roll. Do NOT reflexively pick the single most stereotypical
animal for the environment, and do NOT default to a mammal — the
eight-candidate list must span 2 mammals, 2 reptiles, 2 birds,
and 2 insects/arachnids (or the nearest plausible substitutes),
and the source vibe must vary the final choice across ALL four
categories so different characters yield different beasts,
including non-mammal forms. Do NOT
copy, retain, or reproduce the pose, stance, or framing from
@Image1 — the source pose is fully discarded; the rolled pose
governs and is staged as a new shot even if superficially
similar. Do not add other figures, humans, or companion
creatures. Do not omit the moon/moonlight. Do not use a flat or
static pose. Keep the result SFW, readable, and visually
powerful.
..............................END OF PROMPT..................................
#AI #AiArt #Art #AnimeArt #DNDArt #CharacterDesign #DigitalArt #AnimeStyle #CommunityPrompt
🖼️ 参考图(最多 3 张,选填):
